So it looks like rambling about my progress through Dragon Age Origins turned into a thing I’m sticking with, surprisingly. Check out the rest of my babble-through series here:
- Becoming the Grey Warden
- Path of the Grey Warden: Order to Orzammar
- Path of the Grey Warden 2: Ah! Broodmother?! KILL IT!!!
- Path of the Grey Warden 3: It Should’ve Been Me…
- Path of the Grey Warden 4: The Brutally Betrayed Bard
- Path of the Grey Warden 5: Where’s the Wisecracking Witch?
- Path of the Grey Warden 6: Awakened
- This post!
- Path of the Grey Warden 8: Gruesome Golems
I’m going to get this babble-through done before the end of the year. I have faith in me! Right after I finished Awakening, I jumped into the Darkspawn Chronicles DLC. This one was very out there. I’m not sure exactly what happened, but I like to think this in an alternate universe where your Grey Warden never existed. Specifically taking place during the final battle of the main campaign, you take control of a bloodthirsty Hurlock Vanguard fighting for the Archdemon while leading a group of minions.
The evil mission only took an hour, but I enjoyed seeing things from the perspective of the darkspawn. Don’t get me wrong, I feel terrible about what I did to all the innocent people, but it feels good to be evil sometimes… maybe?
Here’s some babblings about my reign of terror.
MAJOR FREAKING SPOILER WARNING!!!! DO NOT read anything else if you don’t want this glorious game ruined.
So, it’s the final battle for Denerim, but this time I’m on the side of evil! The instructions are issued by the fiendish Archdemon itself, and the objectives are given in the form vision cutscenes along with whispers from my master. Very neat! The Hurlock Vanguard main character has the ability to enthrall any of the darkspawn allies fighting on the battlefield. You can only have 3 party members at a time though. If you fill up on minions, you have the option to kill one to make room, proving just how disposable the darkspawn are to their master. You also have an approval rating with you minions, just like companions in the main campaign.
On the way to the Archdemon’s side, you have to carve a path through many familiar faces while causing as much destruction as possible (GTA Dragon Age, anyone?). One individual I was more than happy to dispose of – that Arl Howe ass (YES!!). Most of the killings made me feel awful though – Bann Teagan, Wynne, Cullen, Zevran, Alistair’s bitchy sister… the list of victims goes on.
When I got to the Palace District, the same cutscene from the main campaign where that idiot Riordan gets himself killed while trying to solo the freaking Archdemon plays… sigh. Anyway, I get separated from my Ogre buddy and have to find him so he can smash through some barriers for me (I also missed him). I also took the opportunity to enthrall a Hurlock Emissary here (so nice to have these things on my side for once… they kicked Grey Warden Ellen’s ass a lot). I have to kill the big Qunari guy Sten in order to gain access to Fort Drakon, the final area.
The final battle takes place at the top of Fort Drakon, just like in the main campaign. This time I have to fight Leliana, Morrigan, Barkspawn (Maker, Alistair actually named the Marbari war hound that? 😀 ), and my dorky knight man to save the evil Archdemon. Not gonna lie, having to murder all the characters I grew to love during the game was hard… really hard.
Yeah, I barely won the battle, just hanging on by the skin of a Hurlock Emissary (even my Vanguard went down during the fight). I think a part of me wanted to lose, but I did really win… sadly.
THE END! I’m a monster. 😦 If nothing else, this proves to me that Grey Warden Ellen was needed to save the world.
Next time, I’ll be rambling about the Golems of Amgarrak DLC. Then one more progress post about the Grey Warden origin stories, followed by a review of the game. Then I’ll FINALLY shut up about Dragon Age Origins. Promise.
⚡Thanks for reading!⚡