I’ve finally competed game number 2 for this year. Considering that the year is close to half over now, my backlog progress this year will probably be minimal. But hey, I’m having fun at least! I’ve never played any of the Dynasty Warriors games, and I’ve never really been into the beat em up and capture bases type of game before. Koei Tecmo just needed to add a Zelda theme to get me to try it apparently. My inner Zelda fanatic just couldn’t resist. Overall, I enjoyed the experience. This was a nice relaxing game I could pick up in short bursts, and just enjoy slashing through the Zelda series’ many creatures with no real immersive plot to follow.
How Far I Got
I am morally opposed to paid downloadable content, so I just played through the original Story and Adventure modes. I had initially planned to unlock everything, but I’ve decided its time to move on since the game is starting to get tedious for me. I’ve unlocked all the original characters, and most of their level three weapons. I have also collected most of the heart pieces, and squashed the majority of those pesky Gold Skulltulas. I can’t even imagine how many baddies I’ve felled through my entire play through. It’s likely in the hundreds of thousands. Total Play Time: 132 hours and 17 mins.
Essentially, this game boils down to a combo button masher that requires you to carve your way through tons of enemies. If I played for too long, I did notice my hands would get worn out from clutching on to that massive WiiU gamepad. There are a nice variety of Zelda heroes to play as and level up. Materials gained from killing the bad guys can be used to upgrade your hero’s abilities. There are also some classic Heart Pieces and Gold Skulltualas to track down by fulfilling specific conditions in some levels. Familiar iconic Zelda bosses also show up on certain levels, and they require you to exploit their weaknesses in order to take them down effectively.
The two game modes I played fully were Legend Mode and Adventure Mode. Legend Mode is a story driven path. It focuses on the classic struggle against Hyrule’s dark forces as you slash your way to the final battle map. Adventure Mode puts you in an 8-Bit Legend of Zelda style themed grid overworld. Each grid square is a battle to fight with different conditions to fulfill. The ultimate goal is to find the grid square that has the final battle.
Crisp colorful Zelda themed environments, and some interesting redesigns on iconic characters from the entire Zelda series. I would of liked to see more variety in the maps though. I did get a little tired if seeing the same areas constantly in Adventure mode. I’m sure me caving and buying the DLC would’ve probably helped with this though. Not happening Nintendo!
I eventually grew tired of hearing the sounds most of the characters make. Zant’s squeaky voice was especially grating on my nerves around the end. The music was definitely a highlight for some of the levels though. I found the horror style of the Twilight Princess themed zone, and the epic melody in the Temple of the Sacred Sword quite enjoyable.
My Overall Biased Opinion
In my never ending backlog of games, I enjoyed picking this game up whenever I needed a quick gaming fix. As a huge Zelda fan, I was thoroughly entertained by all the nostalgia this title triggered for me. It was awesome getting to play as Darunia, Impa, Shiek, Ruto, from my all time favourite game, LoZ: Ocarina of Time. Ultimately, it is just a beat em up game that would have gotten pretty stale for me without the Zelda shine to it. I’m in no hurry get the 3DS version though. I’ve had my fill of this type of game for a while. Now I will continue patiently waiting for the proper Wii U Zelda title…
SPOILERS AHEAD!! You have been warned.
Favourite Story Moment
I enjoyed playing from Gannondorf’s perspective in some of the story levels. It was wickedly awesome helping him take over Hyrule Castle, while Link and Zelda tried in vain to stop him. I do prefer staying on the side of the Legendary Hero though.It was just a nice change of pace to get know Hyrule’s evil forces a little better.
Link’s Spinner that requires the Link Amiibo to unlock. It’s very fun rushing through hordes of dark minions on this spiky destroyer. I’m overlooking the fact that this item is solely responsible for inciting my crippling Amiibo addiction. And yes, I realize that I’m adamantly opposed to virtual DLC, but I have no issues at all with buying a physical figure to unlock something in a game… It looks good on my shelf at least.
Favorite “Oh S@#%” Moment
The final battle with Gannon in the story mode. This fight kept me on my toes since you have to watch the big beast carefully to know which item to use at just the right time.
The Temple of the Sacred Sword. Finding the evil vanquishing blade is always a highlight for me in Zelda games.
Impa. The last game I remember seeing her in was Ocarina of Time, and I really like the redesign they did for her. I admire her fierce loyalty to the Hyrulean Royal Family. She also reminds me of Cloud from Final Fantasy VII with the gigantic sword she swings through legions of enemies with ease.
Most Tedious Gameplay Moment
Fighting The Imprisoned boss several times, again . Seriously, I’ve seen more than enough of this thing when I played Skyward Sword.