Post Playthrough Roundup – The Legend of Zelda Majora’s Mask 3D (3DS)

mj3I first played The Legend of Zelda: Majora’s Mask back in the good old Nintendo 64 days and it is definitely full of happy nostalgic memories for me. By some miracle, I happened to be near an internet connection when Futureshop (now only Best Buy) tweeted that they had a few more copies of the Limited Edition bundle with the Skull Kid figurine. A brief but mad dash through the checkout later, I was the proud owner of this awesome game. Take that scalpers!

How Far I Got

I have all of the heart pieces, all of the items, and Majora’s moon has been terminated. I do believe I have also helped everyone in Termina. I did play a bit of the new fishing mini game but only caught a few of the rare fish.

Lightning Review

Gameplay 
You would think that a game that essentially forces you to repeat the same 3 days over and over again would be tedious. Fortunately, it is quite the opposite and creates some interesting side quests. Each time you go back in time you get to keep most of the important items you’ve collected which can create some shortcuts so you aren’t backtracking too much.
I zoomed through the dungeons quickly since I (surprisingly) remembered most of the puzzles from when I beat this game back in the Nintendo 64 days. I can see how new players would feel a bit of pressure to get through the dungeons before everything gets reset near the end of Day 3.

Graphics
This game has some of the best graphics I have seen on the 3DS. They have done an amazing job remastering the land of Termina. To truly appreciate how far graphics have come over the years I fired up my old Nintendo 64 copy of the game and compared the two games. I honestly don’t remember the game being that blurry when I played it as a kid… Most of the characters are “borrowed” from The Legend of Zelda Ocarina of Time but there are a few quirky characters that are new to this game. I didn’t have a problem with this since I enjoyed seeing those familiar faces from my all time favourite game.

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The environments are also spectacular. The mountain area has some chilling winter effects and the view of the moon from Termina Bay is oddly relaxing. The game is clearly divided into 4 different theme areas and the world felt a little small to me this time. I mostly blame this on the fact that modern day open world games have really raised the bar for exploration since the first time I beat this game on the Nintendo 64.

Sound
The soundtrack is still a treat to listen to. Clock Town has a nice upbeat track that speeds up as the big ugly thing in the sky comes closer. The track that plays in Clock Town’s final hours perfectly captures the fear and urgency of the situation. The haunting melody that plays in the Stone Tower Temple still sends shivers down my spine.

Each area has a similar pre dungeon clearing track but tweaked a bit to fit the theme of the zone. I thought this was a nice touch and tied the whole world together nicely. Of course Link still makes his trademark sounds and transforming into different forms sure sounds painful for the poor guy!

The Ocarina of Time also makes a return in this game. There are a few familiar songs from its predecessor title (Song of Time, Epona’s song, etc.) and a few unique ones as well. Each one of Link’s mask transformations also has their own instrument. Rocking out on the Zora guitar was one of my favourite ones.

My Overall Biased Opinion
I have fond childhood memories of this game so of course I’m going to love the remastered version. The Bomber’s notebook improvements and updated graphics really gave this title a breath of new life.


Memory Lane
SPOILERS AHEAD!!! You have been warned.

Favourite Story Moment
When you finally get to call the four giants to the Clock tower to stop the moon. It’s a bit of a relief to finally see the moon held back from destroying the land.

Favourite Ability/Item/Weapon
Fierce Deity’s Mask. This combined with a healthy dose of Chateau Romani made for a fun but quick final battle with Majora.

Favorite “Oh S@#%” Moment
There is a sense of urgency throughout the entire game with that big monstrous moon inching its way closer to Termina. Nothing quite captures that feeling better than looking up in the sky with a few hours left on Day 3.

Favourite Zone/Level/Area
The Great Bay area. Swimming through the open ocean as Zora Link was one of my favourite ways to just spend time. Zora Link’s controls in tight areas is another story however… Honorable mention goes to the Stone Tower Temple. One of my all time favourite music tracks plays there.
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Favourite Character
Believe it or not, Tatl, Link’s new fairy partner. In Ocarina of Time I found Navi to be quite annoying (Hey! Hey! Listen!) but I found Tatl to be entertaining. She has more of a personality and made me laugh a few time during the game. That and she seems to let Link figure things out on his own most of the time.

Most Tedious Gameplay Moment
The postman and his little mini game that requires you to hit A in exactly 10 seconds. I needed the Bunnyhood mask to get past this part. Patience is not one of my strengths.

5 thoughts on “Post Playthrough Roundup – The Legend of Zelda Majora’s Mask 3D (3DS)

  1. I have played the original Nintendo 64 version of the game, but not this remake. I was interested to read about the opinions about the Moon appearing just above Clock Town and the ominous music during the final day, I always enjoyed the drama created when the music becomes graver and the a mysterious light creates an eerie glow throughout the town. I always felt it fitted with the fear and desperation expressed by the remaining characters (particularly the reunion at the end of the Kafei story amid earthquakes). I also felt the mountain area was effective at creating a feeling of cold, so I am interested to find out how this was developed. I also agree with the feelings about the Fierce Deity Mask, after spending hours defeating the final boss, I was happy to find an easier way of fighting it.
    I liked the music to Stone Towers Temple, but which music frightened you? The one where the temple is upright? Or upside down? What changes have been made to the game? I have heard the game is “less creepy”, is this true?

    Liked by 1 person

    1. Just seeing that moon inch closer every hour really increased the sense of urgency! I love the Stone Temple Tower music. The upside down version was the creepiest. It was so haunting but beautiful. My memories of the original N64 version are hazy, but I did find the 3DS version less creepy. I think it is because the graphics are brighter in the remastered version.

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  2. I have never played this game because the time management mechanic sounded like it could be potentially annoying. Years later I abandoned Lightning Returns for the same reason. Maybe I should give the game a chance because the way you describe it doesn’t sound too bad.

    Liked by 1 person

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